School Competition

Going Underwater with STEAM

The marine environment is facing unprecedented change as a result of direct human activity and climate change. This will have major implications for global biodiversity (variations in all life forms), infrastructure, human health and well being.  This is a challenge that requires a range of solutions, innovations and changes to the way we currently live.

We want you to use STEAM (science, technology, engineering, arts and maths) to investigate an aspect of underwater pollution and propose solutions.

Examples of this might include investigating:

S – the scientific impact of ingesting (eating or drinking) microplastics on health and well-being
T – using technological solutions such as purifying wastewater or in replacing plastics that cannot be recycled
E – engineering solutions to remove microplastics and fibres from water (drinking water, rivers, lakes, oceans)
A – the use of visual creative arts in sorting fact from fiction in the reporting of underwater pollution. This might include investigating how journalism, photography, films and posters are used to convey these messages and their accuracy and effect.
M – Using maths to look at the size, age and structure of populations underwater or in measuring water quality and river flow

All 10-19 year olds are eligible to enter in teams of up to six people. There are two categories

  • Years 7 and 8 and there can be mixed teams of pupils from each year
  • Years 9 to 13  and there can be mixed teams from these year groups

We are happy to provide mentors (subject to availability) to provide some support for project teams. The mentors will provide at least one visit to the school/college to talk to pupils and ongoing support by email or Skype.

To enter the competition email

Competition finalists will have their work displayed and judged at The Big Bang West Midlands 2018.