Power Your World

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Groups of approximately 30 learners

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Keystage 2

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120-180 minutes

About the Workshop

Throughout the 2-3 hour workshop learners will take part in activities led by our education communicators.


The session includes: 

  • An introduction around electricity and where they would find it.

  • A demonstration of how the energy and time relate.

  • A higher or lower challenge based on energy consumption.

  • An activity to highlight how energy moves around the country though the national grid.

  • Explanation of the difference between renewable and non-renewable energy.

  • Find out about wind turbines and build and test a wind turbine.

  • Understand what innovation means.

  • Work in teams to design a future school.

  • Present their ideas back to the class.


This workshop can be extend by including: 

  • Sustainability careers mini quiz. 

  • Fantasy island challenge where they plan where to place the renewable energy resources.

  • Guess my job ambassador session. 


A version of the workshop can be delivered virtually. 


Learner Outcomes: 

  • Learn the definitions of power, energy, watts, joules, kilowatt hours, renewable energy and innovation.

  • Explore how electricity is generated and distributed around the UK.

  • Understand that different renewable energy resources.

  • Develop their creativity, problem solving, speaking, listening and teamwork skills.

  • Understand how their skills and learning in school relates to real world careers and challenges.


Teacher Outcomes: 

  • Helps link learning to careers and the real world.

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Can be delivered in a standard classroom with a projector and screen.

Skills Builder Framework Links:

  • Listening

  • Problem solving 

  • Creativity 

  • Staying positive 

  • Teamwork

English: 

  • Articulate and justify answers, arguments and opinions use spoken language to develop understanding through speculating, hypothesising, imagining and exploring ideas participate in discussions, presentations, performances, role play, improvisations and debates provide reasoned justifications for their views. 


Mathematics  

  • Describe positions on the full coordinate grid (all four quadrants) - fantasy island activity. 


Science 

  • Identify the effects of air resistance - wind turbine activity. 


Design and technology 

  • Generate, develop and communicate their ideas through discussion and annotated sketches. understand and use electrical systems in their products. 


Geography 

  • Describe and understand key aspects of: human geography, including: types of settlement and land use, economic activity including trade links, and the distribution of natural resources including energy, food, minerals and water - fantasy island activity.

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Interested in booking?

Click the button below to fill in the workshop form and we'll be in touch soon