Power Your World

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Groups of approximately 30 learners

Keystage 2

120-180 minutes

About the Course

Throughout the 2-3 hour workshop learners will take part in activities led by our education communicators.


The session includes: 

  • An introduction around electricity and where they would find it.

  • A demonstration of how the energy and time relate.

  • A higher or lower challenge based on energy consumption.

  • An activity to highlight how energy moves around the country though the national grid.

  • Explanation of the difference between renewable and non-renewable energy.

  • Find out about wind turbines and build and test a wind turbine.

  • Understand what innovation means.

  • Work in teams to design a future school.

  • Present their ideas back to the class.


This workshop can be extend by including: 

  • Sustainability careers mini quiz. 

  • Fantasy island challenge where they plan where to place the renewable energy resources.

  • Guess my job ambassador session. 


A version of the workshop can be delivered virtually. 


Learner Outcomes: 

  • Learn the definitions of power, energy, watts, joules, kilowatt hours, renewable energy and innovation.

  • Explore how electricity is generated and distributed around the UK.

  • Understand that different renewable energy resources.

  • Develop their creativity, problem solving, speaking, listening and teamwork skills.

  • Understand how their skills and learning in school relates to real world careers and challenges.


Teacher Outcomes: 

  • Helps link learning to careers and the real world.

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English: 

  • Articulate and justify answers, arguments and opinions. 

  • Use spoken language to develop understanding through speculating, hypothesising, imagining and exploring ideas. 

  • Participate in discussions, presentations, performances, role play, improvisations and debates 

  • Provide reasoned justifications for their views. 


Mathematics 

  • Describe positions on the full coordinate grid (all four quadrants) - fantasy island activity


Science

  • Identify the effects of air resistance - wind turbine activity


Design and technology 

  • Generate, develop and communicate their ideas through discussion and annotated sketches. 

  • Understand and use electrical systems in their products. 


Geography 

  • Describe and understand key aspects of: human geography, including: types of settlement and land use, economic activity including trade links, and the distribution of natural resources including energy, food, minerals and wate - fantasy island activity.

Skills Builder Framework Links:

  • Listening 

  • Problem solving 

  • Creativity 

  • Staying positive 

  • Teamwork

Can be delivered in a standard classroom with a projector and screen.

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Interested in booking?

Click the button below to fill in the workshop form and we'll be in touch soon