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Support your learners’ careers related learning with this carousel of curriculum linked STEM activities.

KS3: Year 7 to Year 9



Throughout the day learners will rotate around 5 different STEM workshops, led by our team of education communicators.


These engaging workshops get learners to take part in interactive activities. They include:


  • Developing learners coding skills as they programme a Lego Boost robot around a maze (Robot programming)

  • Putting their problem solving and teamwork to work as they build the tallest hurricane proof tower with a limited budget to buy recycled materials. (Tower Tournament)

  • Combining their physics knowledge and physical skills to complete a series of challenges including a batak board, sprint challenge and radar speed kick. (Practical Physics)

  • Work in pairs to apply their maths skills in a series of Codebreaking challenges. (Codebreaking)

  • Apply their understanding of atoms, molecules, and compounds to build models of medical drugs (using Moly Mods) and learn about the drug discovery process. (Molecules to medicine)



By the end of these activities’ students will

  • Understand how their skills and learning in school related to real world careers and challenges.

  • Develop teamwork, problem solving, speaking, listening creativity, and aiming high skills.

  • Recognise that STEM careers are for everyone.



Robot programming

  • Short introduction to robots and how they are used in different industries including medicine, manufacturing and scientific research

  • Using tablets learners programme Lego Boost robots (built as a Vernie) around a maze in teams of 4-6.

  • Students build up their programme in sections and then at the end all teams showcase how successfully their robots navigates the maze.

  • Focus is made on how robots are only as successful as their programmer and the importance of being very accurate with their code.

Tower Tournament

  • Short introduction of structural engineering and engineering careers

  • Work in team (4-6) to design and build the tallest tower out of recycled materials

  • Buy their materials from a set budget and adapt to changing supply

  • Test their designs with a large fan (hurricane generator)

  • The session concludes with a reflective class discussion on tower performance and consideration of the science behind this. 

 Practical physics

  • Introduction to the physics in sport and a safety briefing on each piece of equipment.

  • Learners then rotate though the activities and complete a worksheet to support them in analysing their own performance and the scientific principles underpinning this.

  • Sprint though timing gates

  • Ball kick in radar inflatable goal

  • Reaction time in batak board

  • Look at the power they can generate by using a rowing machine

  • Session finishes with a review of what they have learnt.


  • Short introduction to codes and their history though to modern computing.

  • Discussion around why we use codes and examples (Ann Lister, Alan turning)

  • Series of codebreaking challenges in pairs that build on from each other (Pixel coding, cyphers, morse code, tangrams etc).

  • Discussion around careers linked to maths and coding

Molecules to medicine

  • Introduction to atoms, molecule, and compounds

  • Understand what different medicines are used for

  • In pairs build a series of molecules of medical drugs

  • Discussion around careers linked to biochemistry

  • Build a large molecule as a class whilst learning about the drug discovery process.


Gatsby benchmarks:

  • Linking curriculum learning to careers (4)


Robot programming

  • Computing: Can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems

  • Computing: Understand how instructions are stored and executed within a computer system

  • Design and Technology: Understand developments in design and technology, its impact on individuals, society and the environment, and the responsibilities of designers, engineers and technologists


Tower Tournament (E)

  • Design and Technology: Develop specifications to inform the design of innovative, functional, appealing products that respond to needs in a variety of situations.

  • Design and Technology: Test, evaluate and refine their ideas and products against a specification, taking into account the views of intended users and other interested groups

  • Design and Technology: Understand developments in design and technology, its impact on individuals, society and the environment, and the responsibilities of designers, engineers and technologists


Practical physics

  • Science: Apply mathematical concepts and calculate results

  • Mathematics: use and derive simple equations and carry out appropriate calculations

  • Science - Describing motion: speed and the quantitative relationship between average speed, distance and time (speed = distance ÷ time)

  • Science - Forces: using force arrows in diagrams, adding forces in one dimension, balanced and unbalanced forces

  • Science - Energy: comparing amounts of energy transferred (J, kJ, kW hour)



  • Mathematics: Begin to reason deductively in geometry, number and algebra, including using geometrical constructions

  • Mathematics: Select appropriate concepts, methods and techniques to apply to unfamiliar and non-routine problems.

  • Computing: understand how instructions are stored and executed within a computer system; understand how data of various types (including text, sounds and pictures) can be represented and manipulated digitally, in the form of binary digits


Molecules to medicine (S)

  • Science - Atoms, elements, and compounds:

    • A simple (Dalton) atomic model

    • differences between atoms, elements, and compounds

    • chemical symbols and formulae for elements and compounds

Logistics and planning:

All sessions are designed for around 30 learners. Some activities can be run with larger groups if requested.

We ask that a teacher is always present throughout the activities, to support learner engagement and manage behaviour.

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What other activities would go well with Green Drive?

Our team of Education Communicators have a range of scientific and educational backgrounds and can deliver a great session to your learners. As well as this we can involve ambassadors if requested to further enrich the sessions.

For a quote please email with student numbers and location.

Sessions can be adapted to suit school needs and requirements.

Fully COVID Compliant

Email: bookings@learnbydesign.co.uk for more information.

Inspire your learners with a Learn by Design workshop