Are you attending The Big Bang West Midlands? Secure your school’s workshop and show places!
Headlining: Dr Emily Grossman:
Dr Emily is an internationally acclaimed science author, public speaker and TV personality. An expert in molecular biology and genetics, Emily also trained and worked as an actress and singer and now combines her skills as a science broadcaster, writer, educator and trainer.
Emily explains science for a wide range of TV and radio programmes, writes books and articles about science, and is best known as a resident science expert on ITV’s The Alan Titchmarsh Show and Sky1’s fact-based celebrity panel-show Duck Quacks Don’t Echo.
She loves making science exciting and accessible by explaining complex concepts in a fun and engaging way, bringing simplicity and clarity to others.
‘Dr Emily’s Weird and Wonderful Science Facts’ (Audience – KS3&4)
Did you know that you can block a tickle? Or that we share 50% of our DNA with a banana? Would it surprise you to discover that snakes can bite you even when they’re dead? That cows with names produce more milk? Or that there’s a planet on which a day lasts longer than a year? And could it be possible that there’s an animal that does square poos? Or that we make better decisions when we need a wee?! In this fun and interactive science quiz show, Emily explains some of the world’s weirdest science facts
Simon Watt is a biologist, writer, science communicator, comedian and TV presenter. He runs “Ready Steady Science”, a science communication company committed to making information interesting and takes science based performances into schools, museums, theatres and festivals.
He is the co-creator and host of the new science panel show podcast, Level Up Human. He has also written dozens of articles for national newspapers and websites, is a regular contributor to TV, radio and web and is perhaps best known as a presenter on the BAFTA winning documentary series Inside Nature’s Giants and the Channel 4 special The Elephant: Life After Death.
Cracking the Code: The Genetics of Superheroes’(Audience – KS3)
The comic books are filled with mutants; heroes and villains whose special abilities are genetic in their origin. But what are real mutants like, and could we one day use genetics to make us superhuman?
Power Up with PALS Productions: (Audience – years 1 to 6)
Set in the future ‘Power Up’ is an interactive game where the only chance for the public to have light and electricity is to win it. However, Earth’s vital resources are rapidly running out, we only have one last chance to save energy and stop the world from having a total black out. Join TV presenters (Mandy Megawatt and DJ Kilowatt) on tehir journey through time looking for answers as to why this international disaster has happened and to help them win back ALL of the power!
The Mousetrap Balloon Show (Audience KS2)
Balloons are used to construct a Rube Goldberg-style mousetrap intended to solve the problem of a runaway mouse. Lots of volunteers are used to aid in the construction of this working machine and the audience’s eagerness to set their trap in motion make this an enjoyable show or science assembly for everyone involved! Simple mechanisms including levers, pulleys, inclined planes, and screws are part of the Primary Science National Curriculum. As well as providing fun and entertainment, The Mouse Trap Balloon Show introduces or reinforces concepts about the nature and structure of simple machines and the knowledge of how machines work – all using the fun and captivating medium of BALLOONS! The audience is encouraged to engage in problem solving skills through the use of common objects and the names and functions of the basic machines are stressed. The National Curriculum’s statutory requirements for Year 5 specifically states “Pupils should explore the effects of levers, pulleys and simple machines on movement.” This is exactly what this show tackles – with the added bonus of being hugely entertaining and interactive for not just KS2 but the whole school!
School of Coding – Rise of the Machines (Audience KS3 & 4)
Students experience the thrill of flight and accomplishment as they learn to code drones using intuitive visual programming language. During the workshops students will code the flying machines to run through extreme manoeuvres, grasping objects and flying aerial combat missions, all with the power of their code.
Watch student’s confidence soar as they learn to write programs that bridge the gap from the digital to the physical world. No experience with coding or flying drones is required.
FUZE Coding: Coding with Basic (Audience – yr 5 – 9)
FUZE specialises in teaching text-based coding from KS2 and above. Actually, we teach students as young as five so we can also provide a tailored session to include late KS1 as part of the day(s) activities. We have enough learning material to accommodate KS3 students on the understanding they are not already proficient in Python.
FUZE introduces students to a coding environment using real programming terms like [LOOP – REPEAT], [IF – THEN – ELSE – ENDIF] along with variables, graphics, audio, digital input and output controls, robotics and interaction with sensors.
Finance 4 Kids – Intro to Managing your Money (Audience years 7 – 11)
Finance 4 Kids provides financial education to students in a fun way! Our aim is to help students learn about personal finance so they may develop a better understanding of money and how to manage it more efficiently as they grow older. We do this through the F4K game which represents real life and the peaks and troughs that come along with it. Life is dynamic and F4K game creates the same life-like environment which enables students to learn vital money skills; learning and applying fundamental financial principles along with personal finance skills to win the F4K game.
E-Sports event streaming (Audience: Yr 8 to 13)
The Workshop allows you to get a hands-on approach, to what goes into creating an Esports event and the workings behind creating; their very own stream or run one for a company.
Students will be split up into groups and will work on developing stream layouts. They will also be analysing what makes a good stream and why team communication is so valuable.
Students will be asked to devise their own streaming layouts, thinking about what techniques go into the success of a good stream, from the design all the way to the persons presentation. You will have the opportunity to show your stream off and learn how to use different tools in the workplace. Discussions into what jobs are available to you and how higher education could benefit you, e.g esports education. Working teams will give you the students the ability to improve the soft skills in communication, teamwork listening and leadership.
Digital Marketing – Selling Social Media (Audience: Yr 9 to 13)
Businesses are increasingly using social media to communicate with customers. For many older, long-established businesses, this is a new way of keeping in touch with customers and promoting goods and services. Students will be assigned a Social Media platform and set a challenge to create EITHER an infographic, a video or a podcast promoting the unique features and benefits of your assigned social media platform.
Autodesk Knowledge Point – 2d to 3d modelling (Audience Yr 7 to 11)
Experience the world of 3D modelling! Following an introduction to the latest in design software, Fusion 360, you will carry out a design task that will see you convert a 2d drawing into a 3d model
Crime Scene House – Can you find the clues at our crime scene? (Audience All ages)
Come to our Crime Scene House where you will work with our expert Crime Scene Investigators to solve a gruesome murder! Working in groups you will examine the scene to find evidence that will link one of our suspects to the crime.
Should I Drink this Water? (Audience Yrs 7-13)
Should I drink this water? Students will be assessing the quality of water using water quality measuring kits and sharing the ideas of potential pollution sources. Simple water purification techniques will then be applied to make them suitable for drinking.
Viral Identification (Audience Yrs 9-13)
This workshop looks at the techniques of identifying different types of viruses.